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ico(1X)

animate an icosahedron or other polyhedron

From the original Amiga UNIX 2.1 manual. Some things it mentions may not be in this release.

Also by this name: ico(1L), Extra programs: news, mail, languages, tools

NAME

ico - animate an icosahedron or other polyhedron

SYNOPSIS

ico [-display display] [-geometry geometry]  [-r]  [-d  pat-
tern]  [-i]  [-dbl]  [-faces]  [-noedges]  [-sleep  n] [-obj
object] [-objhelp] [-colors color-list]

DESCRIPTION

Ico displays a wire-frame rotating polyhedron, with hidden lines removed, or a solid-fill polyhedron with hidden faces removed. There are a number of different polyhedra available; adding a new polyhedron to the program is quite simple.

OPTIONS

-r Display on the root window instead of creating a new window.

-d pattern

Specify a bit pattern for drawing dashed lines for wire frames.

-i   Use inverted colors for wire frames.

-dbl Use double buffering on the display.   This  works  for
     either  wire  frame  or solid fill drawings.  For solid
     fill drawings, using this switch  results  in  substan-
     tially  smoother  movement.   Note  that  this requires
     twice as many bit planes as without  double  buffering.
     Since some colors are typically allocated by other pro-
     grams, most eight-bit-plane displays will  probably  be
     limited to eight colors when using double buffering.

-faces

Draw filled faces instead of wire frames.

-noedges

Don't draw the wire frames. Typically used only when -faces is used.

-sleep n

Sleep n seconds between each move of the object.

-obj object

Specify what object to draw. If no object is specified, an icosahedron is drawn.

-objhelp

Print out a list of the available objects, along with information about each object.

-colors color color ...

Specify what colors should be used to draw the filled faces of the object. If less colors than faces are given, the colors are reused.

ADDING POLYHEDRA

If you have the source to ico, it is very easy to add more polyhedra. Each polyhedron is defined in an include file by the name of objXXX.h, where XXX is something related to the name of the polyhedron. The format of the include file is defined in the file polyinfo.h. Look at the file objcube.h to see what the exact format of an objXXX.h file should be, then create your objXXX.h file in that format.

After making the new objXXX.h file (or copying in a new one from elsewhere), simply do a 'make depend'. This will recreate the file allobjs.h, which lists all of the objXXX.h files. Doing a 'make' after this will rebuild ico with the new object information.

SEE ALSO

X(1)

BUGS

A separate color cell is allocated for each name in the -colors list, even when the same name may be specified twice.

COPYRIGHT

Copyright 1988, Massachusetts Institute of Technology.
See X(1) for a full statement of rights and permissions.